Kent Beck gave the first keynote speech at QCon, which was a good talk on the trend towards honest relationships, transparency, and sustainable commitments in software development: the "agile way" is aligned with the broader business trends like Sarbanes-Oxley, greater transparency, board and management accountability, etc.. He claimed during the keynote (I'm paraphrasing):
"Agility is an attitude regarding one's response to change."
I asked him the following two part question:
"There seem to be two trends in industry -- the Agile methods movement, which is about Agility as an attitude, and the Agile architectures movement, which is about introducing enterprise-level and "systems of systems" level architectures that help to enable greater agility. The questions are:
1. Do you believe architecture actually can enable greater agility? Regardless of what religious school you belong to, SOA, REST, Data Warehousing, etc.
2. How do Agile teams, with the attitude, build productive relationships with Enterprise Architecture teams, whose goals and attitudes often are at odds with the executing team?"
Kent's Answer for #1 (paraphrasing): "I've always believed that design matters, from the smallest implementation detail, to the largest architectural arrangement of software. Design can enhance communication."
Kent's Answer for #2 (paraphrasing again): "It can be a hard thing, but it's important to recognize that the EA saying 'you can't code without our approval', and the developer having to wait three months, doesn't have to be about a power struggle. There are two different principles and values at play here, both attempting to get to agility. The goal must be to get past the noise of the specifics like 'you need to build things this way' and find a shared understanding of the principles that underlie such decisions. If I, as an Agile team leader, believe in principles like the time value of money, or in the lean principle of flow, I'm going to try my best to ensure that there is a shared understanding of their impacts. Similarly I would hope to understand the principles that underly the EA's decisions and policies. It's the only way to get past the politics."
Richard Gabriel, always thought provoking, gave two talks that I attended. The first was:
So, assuming a system that was trillions of lines of code, millions of elements, thousands of stakeholders, beyond human comprehension, and must provide advantages over an adversary, how would you design such a system?
Firstly, a reflection on the requirements. The "gaining advantages over an adversary" part of this description seems to be similar to the Net Centric Warfare (NCW) movement -- it's very Strategy as Competition oriented, I'm not sure I agree it's the right frame of mind for thinking of this sort of thing, but it probably belies who is funding the effort. Lately I have noticed that NCW is becoming more and more "Web-like" and less "SOA-like". The publication, Power to the Edge, a revised treatise on NCW concepts, really screams out "Web!", or at least some successor to it. Strassmann more or less predicted this in the early 90's while he was running the DoD, and correctly surmised that it's political and human comprehension that's holding up the transition.
Back to the talk. Dick Gabriel explored three approaches to design:
- inverse modeling is tractable -- meaning, we can work out the design of the system top-down, and in advance
- inverse modeling is intractable -- meaning, stepwise refinement (ala. 'agile design')
- evolutionary design -- wherein we use evolutionary techniques, such as genetic algorithms, to "grow" a solution. The design is indistinguishable from the implementation this case.
On #3, he pointed to Adrian Thompson's work on Evolutionary Electronics. This was some of the creepiest, coolest, and most bizarre results one could imagine: Adrian literally "grew" a 10x10 section of an FPGA, using genetic algorithms, to solve a simple tone discrimination task. It executes the task flawlessly. The problem is, they don't actually know how it all works! See the paper here.
Reflection: I was surprised he did not speak about the work on "collaborative systems" or "systems of systems" by Mark Maier (of IEEE 1471-2000 fame) and Eberhardt Rechtin. This approach fits in with Roy Fielding's REST dissertation on the beginnings of an architecture science: inducing emergent properties on a system by way of constraints. I was going to speak with him about it, but he was mobbed by several attendees at the end, and figured I'd get my chance some other day....
Dick noted that "the Internet" as a whole isn't really an "ultra large scale system" that he's looking at because it doesn't have a directed purpose. This is curious -- the Web, an application of the internet, had a goal: increase the sharing information of any type, globally, exploiting Reed's law.
Dick's second talk was a repeat of his OOPSLA presentation 50 in 50, a whirlwind tour of many programming languages over the past 50 years, accompanied by music. This presentation is available via OOPSLA podcast, and while it doesn't quite work without the visuals, I recommend it if you're interested in how much creativity there has been out there (and how, we're only starting to regain some of that creativity now after 10+ years of JavaJavaJava). Hopefully the slides will be eventually made available as a Quicktime...